I was lead artist and animator on this 2.5D platformer in a 48 hour game jam project. I made character designs animation assets and Menu and UI elements with a team of 5 other people on a 1 level demo. Made using frame by frame animation in Unity3D. All elements made in Clip Studio Paint and Photoshop.
I was lead artist in this design for After’s Ltd mobile app game where also planned for website development as well for customers who order goods can play and interactive gameplay for younger generations.
I was lead artist in this design for training my skills in design the idea was based around a fishing narrative that can be played on mobile formats. Ideally made for interactive gameplay for younger generations where reaction time and a main gameplay loop for catching the biggest haul to earn/sell fish to get coins was the goal.
Current solo project working on a demo level isometric with elements of a digital novel. Made in Blender2D and Unreal.
University project Puzzle block game connecting pipes to redirect the flow of water under time constraints. made in 3D Studio Max and visual Studio/Flash.